﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Test.UI.OpenGL.ErrorHands;

/// <summary>
/// 渲染异常
/// </summary>
public class RenderingException : Exception
{
    public RenderingException(string message) : base(message) { }
    public RenderingException(string message, Exception innerException) : base(message, innerException) { }
}